One build. Every runtime.

A tournament SDK and runtime exporting for collectibles and competitive apps.

Tournaments, dropped in.

Our main product. Skill-based competition for your app, built and running in production. Your team keeps building the game; the SDK runs everything around it.

Engine in. Anywhere out.

Runtime exporting. We rebuild what you authored in a game engine for the web and mobile runtimes you actually ship, packaged so your developers can drop it in.

We export from

  • Unity URP
  • Unity HDRP
  • Unreal Engine

To

  • Three.js
  • React Three Fiber
  • WebGL
  • WebGPU
  • iOS
  • Android
  • React Native
  • Flutter
  • glTF
  • KTX2

In production. Under NDA.

PackMotion was founded by Azar. Our work runs in production inside established, fast-growing apps in collectibles, including one of the largest in the category.

Those clients prefer their vendors quiet, so we don’t publish names, logos or footage, and yours stay private too.

It starts with a conversation.

Our client roster is full right now. When we do take on a new partner, nothing is an add-to-cart: it begins with a consultation and a written plan.

  1. Consultation

    We talk through your app, your stack and what you need to ship.

  2. Scope

    A written plan: what gets built, the timeline and the review rounds.

  3. Build & review

    We build, you review at the agreed rounds, and nothing ships unseen.

  4. Delivery

    Editable source, documentation and a handoff your team can build on.

Before we start.

Can we see past client work?

Not publicly. Our clients prefer their vendors quiet, and we extend the same to you.

Which apps is the tournament SDK for?

Skill-based games and competitive apps, where the result depends on how well someone plays. We review your scoring model with you first, because tournaments only work when skill decides the outcome.

Our app doesn’t run on a game engine. Can you still help?

Yes. That’s what runtime exporting is for. The work is authored in the engine, then rebuilt for your web or mobile stack. Target runtime, versions and platforms are confirmed during the consultation.

Can my developers modify what you deliver?

Yes. Exports include editable source, exposed settings and documentation for your developers and AI tools. We confirm the supported engine version, platform and license for your app up front.

Build with us.

PackMotion is an early-stage startup that pays its own way: revenue from our SDK funds the company. Next we’re building our own competitive app, and these roles are its founding team.

4 open roles

Engineering

Senior SDK Programmer

Remote, full-time

Competitive pay

Design and ship what our partners integrate: the tournament SDK and our runtime exports across web and mobile. You care about small API surfaces and documentation other developers can actually follow.

Apply for this role

Game Engine Programmer

Remote, full-time

Competitive pay

Build the core of our own competitive app: gameplay systems, rendering and performance on phones and the web. You are at home deep inside an engine and you care how it feels in the hand.

Apply for this role

Art

VFX Artist Lead

Remote, full-time

Competitive pay

Set the look and motion of our new app and of everything our SDKs put on screen, and lead the artists who build it. You think in frames and in frame budgets.

Apply for this role

VFX Artist

Remote, full-time

Competitive pay

Make a win feel like a win: hits, trails, reveals and interface motion, built to run in real time on a phone. You can take an effect from a sketch to something shipped.

Apply for this role

Apply.

Show us work, not a résumé. A YouTube or Vimeo showreel, ArtStation, Behance, GitHub or your own site all work. If your best work is private, link what you can and tell us about your part in the rest.

We use these details only to review your application, and delete them if you ask.

Get in touch.

Our client roster is full right now, but we read every email. For roles, use the form above.

packmotion@protonmail.com