One build. Every runtime.
A tournament SDK and runtime exporting for collectibles and competitive apps.
Tournaments, dropped in.
Our main product. Skill-based competition for your app, built and running in production. Your team keeps building the game; the SDK runs everything around it.
Matchmaking
Players are paired by skill, so every match is worth playing.
Formats
Head-to-head matches, brackets and leaderboards.
Entries & prizes
Entry fees, prize pools and payouts handled inside the SDK.
Fair play
Anti-cheat checks and a dispute process that keep results credible.
Eligibility
Age, identity and location checks, so tournaments run only where and for whom they should.
Integration
A small API surface, documentation and a sample project for your developers.
- iOS
- Android
- Unity
- Web
Engine in. Anywhere out.
Runtime exporting. We rebuild what you authored in a game engine for the web and mobile runtimes you actually ship, packaged so your developers can drop it in.
We export from
- Unity URP
- Unity HDRP
- Unreal Engine
To
- Three.js
- React Three Fiber
- WebGL
- WebGPU
- iOS
- Android
- React Native
- Flutter
- glTF
- KTX2
In production. Under NDA.
PackMotion was founded by Azar. Our work runs in production inside established, fast-growing apps in collectibles, including one of the largest in the category.
Those clients prefer their vendors quiet, so we don’t publish names, logos or footage, and yours stay private too.
It starts with a conversation.
Our client roster is full right now. When we do take on a new partner, nothing is an add-to-cart: it begins with a consultation and a written plan.
Consultation
We talk through your app, your stack and what you need to ship.
Scope
A written plan: what gets built, the timeline and the review rounds.
Build & review
We build, you review at the agreed rounds, and nothing ships unseen.
Delivery
Editable source, documentation and a handoff your team can build on.
Before we start.
Can we see past client work?
Not publicly. Our clients prefer their vendors quiet, and we extend the same to you.
Which apps is the tournament SDK for?
Skill-based games and competitive apps, where the result depends on how well someone plays. We review your scoring model with you first, because tournaments only work when skill decides the outcome.
Our app doesn’t run on a game engine. Can you still help?
Yes. That’s what runtime exporting is for. The work is authored in the engine, then rebuilt for your web or mobile stack. Target runtime, versions and platforms are confirmed during the consultation.
Can my developers modify what you deliver?
Yes. Exports include editable source, exposed settings and documentation for your developers and AI tools. We confirm the supported engine version, platform and license for your app up front.
Build with us.
PackMotion is an early-stage startup that pays its own way: revenue from our SDK funds the company. Next we’re building our own competitive app, and these roles are its founding team.
4 open rolesEngineering
Senior SDK Programmer
Competitive pay
Senior SDK Programmer
Design and ship what our partners integrate: the tournament SDK and our runtime exports across web and mobile. You care about small API surfaces and documentation other developers can actually follow.
Apply for this roleGame Engine Programmer
Competitive pay
Game Engine Programmer
Build the core of our own competitive app: gameplay systems, rendering and performance on phones and the web. You are at home deep inside an engine and you care how it feels in the hand.
Apply for this roleArt
VFX Artist Lead
Competitive pay
VFX Artist Lead
Set the look and motion of our new app and of everything our SDKs put on screen, and lead the artists who build it. You think in frames and in frame budgets.
Apply for this roleVFX Artist
Competitive pay
VFX Artist
Make a win feel like a win: hits, trails, reveals and interface motion, built to run in real time on a phone. You can take an effect from a sketch to something shipped.
Apply for this roleApply.
Show us work, not a résumé. A YouTube or Vimeo showreel, ArtStation, Behance, GitHub or your own site all work. If your best work is private, link what you can and tell us about your part in the rest.
Get in touch.
Our client roster is full right now, but we read every email. For roles, use the form above.
packmotion@protonmail.com